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AI-assisted article

This article was prepared with AI assistance based on an analysis of the current Lumina Studio source code, existing Wiki content, and relevant workflows. It has been checked against the current version, but omissions or details that become outdated may remain as the software evolves. If you find an error or have a clearer explanation, example, or suggestion, please leave a comment on this page or propose an edit on GitHub.

Selection Modes, Palette, and Free Colours

The palette contains only colours present in the active preview. The percentage below each swatch is pixel coverage for that matched colour. After selection, the header shows the quantized colour, matched colour, and replacement in order.

Selection modes, Free Colour controls, and palette in Color Workstation

Four selection modes​

ModeTarget after clicking the 2D previewTypical use
Same colorToggle every region with the clicked colorChange a color across the image
Similar colorsToggle visible regions within the color-difference toleranceChange nearby shades together
Pick blocksSelect or deselect individual regionsChange one or several isolated shapes
Selection brushSelect whole blocks touched by brush strokesSelect several blocks at once

These tools use a shared selection. Current, Multi, and Region are older entry-point names. Use the tools above in the new interface and check the visible selection boundary to confirm the actual edit area.

Similar-color tolerance defaults to 6 and runs from 0 to 30. At 0, only identical colors are selected. Brush size runs from 2 to 160 px. See Quick recolor & similar recipes for selection and target-color details.

Replace, undo, and clear​

Choosing a target colour creates a source-to-target confirmation first. Only Confirm Replace rebuilds the preview. Multiple colours or regions are sent as one batch so the 3D result is not rebuilt once per item.

  • Undo returns to the available previous editing state; check both colors and selection afterward.
  • Clear Remaps clears global and regional replacements and rebuilds 2D/3D output from the original matched result.
  • Cancel discards only the target colour that has not yet been confirmed.

Free Colour​

Mark as Free Colour extracts every solid voxel of the selected matched colour into a standalone generated object named like Free_FFFFFF. This lets the slicer assign or process that object independently. It does not invent or automatically select a real filament.

Free Colour changes the structure of the generated 3MF, so Generate must be run again after marking or clearing it. It does not recolour the current 2D preview.

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